Australia's Hero Ban: What's The Deal?

why is australia banning hero

Australia has banned the character Hero from Super Smash Bros. Ultimate tournaments. The ban has been enforced by South Australia Smash Central, which believes that Hero is fundamentally dependent on randomness to the point that it is not reasonable in a competitive environment. Hero's random number-generated (RNG) moves and abilities have been deemed to take away from competitive skill and put too much emphasis on luck. This has led to a consensus among pros that the character doesn't fit competitive play. However, some disagree with the ban, believing it to be premature and arguing that other characters with RNG features are not banned.

Characteristics Values
Country Australia
State South Australia
Game Super Smash Bros.
Character Banned Hero
Reason for Ban "Fundamentally dependent on randomness to the point that it is not reasonable in a competitive environment."
Number of People in the SA Scene 50-60

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Hero's design is anti-competitive

The character Hero in Super Smash Bros. has been banned in South Australia due to its controversial design, which many players believe is unfit for professional competition. Hero's moveset introduces a large number of random elements, which some argue delegitimises competition by emphasising luck over skill.

Hero's down special, Command Selection, and his unique ability to get critical hits on his smash attacks, are both considered to introduce randomness that takes away from competitive skill. This is because these moves are seen as having little counter-play, and their success is based on chance rather than player skill. The South Australia Smash Central community has stated that Hero is "fundamentally dependent on randomness to the point that it is not reasonable in a competitive environment."

Some have argued that these random elements bring strategic depth to Hero and are not inherently anti-competitive. Additionally, other characters in the game, such as Game & Watch and Peach, also have RNG features but are not banned. Those opposed to the ban believe that it is premature, and that more data is needed to understand how Hero influences competition and matches.

However, supporters of the ban argue that Hero's RNG is on a different level to other characters. They contend that Hero's character is entirely based on RNG, and that removing it would require replacing his down special with a consistent special, significantly weakening the character. They believe that the RNG in other characters is not integral to their playstyle, whereas it is for Hero.

Ultimately, the ban in South Australia reflects a concern that Hero's design de-emphasises player skill and could hurt the integrity of the competition. While there are differing opinions on the matter, the ban aims to prioritise competitive integrity and fairness in the region's Super Smash Bros. community.

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Hero's RNG moves/abilities are luck-based

The character Hero from Super Smash Bros. has been banned from esports tournaments in South Australia due to the character's perceived overreliance on random number-generated (RNG) moves and abilities. Hero's down special, Command Selection, and his unique ability to get critical hits on his smash attacks introduce a large number of random elements into the game. Some players feel that this delegitimizes competition by putting too much emphasis on luck rather than skill.

Hero's RNG-based moves are seen as anti-competitive because they can significantly influence the outcome of a match, and there is little opportunity for counter-play. The character's moves, such as Magic Burst, Zoom, and critical strikes, are considered to be fundamentally dependent on randomness to the point that it is not reasonable in a competitive environment. This view is supported by Super Smash Bros pro Leffen, who stated that Hero "is clearly not designed for competitive play."

However, not everyone agrees with the ban. Some argue that it is premature to ban a character from competitive play without first observing them in high-level competitive matches. Hero's RNG moves could still contribute to a healthy competitive meta, and banning a character based on their move set does not give the community or professional players a chance to see how the character performs in practice. Additionally, other characters in the game, such as Game & Watch and Peach, also have RNG features but are not banned.

The ban on Hero in South Australia is an isolated incident, as the region has a small and isolated Smash community. It remains to be seen if other regions or pro Smash competitions will follow suit, but the issue is heavily discussed within the community.

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Hero's RNG is unlike other characters' RNG

The character Hero in Super Smash Bros. has been banned by South Australia Smash Central from competitive matches in the region. The ban has been implemented due to Hero's overreliance on random number generation (RNG) in his moves and abilities, which is seen as "anti-competitive" and detrimental to the skill-based nature of the game. Hero's RNG is unlike that of other characters in the game, such as Peach and Game & Watch, whose strengths and outcomes are not dependent on RNG.

Hero's design and gameplay are heavily influenced by RNG, particularly through his down special, Command Selection, and his ability to land critical hits on smash attacks. These random elements introduce a high degree of unpredictability and luck into the game, which some players argue delegitimizes competition by reducing the emphasis on player skill. The ban on Hero in South Australia aims to preserve the competitive integrity of the game and ensure that player skill and strategy are the primary factors in determining the outcome of tournaments.

While there are other characters in Super Smash Bros. with RNG elements, such as Peach's random turnips and Game & Watch's Judge, the extent to which Hero relies on RNG is considered unique and excessive. Removing RNG from Peach or Game & Watch would not significantly impact their overall strength or gameplay, whereas for Hero, RNG is intrinsic to his character and move set. If RNG were removed from Hero, his down special would need to be replaced entirely, and he would lose the ability to land critical hits, significantly reducing his effectiveness in combat.

The ban on Hero in South Australia has sparked debates within the Super Smash Bros. community. Some players argue that the ban is premature and that more time is needed to analyze Hero's potential in the competitive scene. Others defend the ban, stating that Hero's RNG-dependent design fundamentally differs from other characters and undermines the skill-based nature of competitive play. The small size of the South Australian Smash community, consisting of around 50-60 people, also influenced the decision to ban Hero, as a majority of active players agreed with the ban.

The impact of Hero's RNG-based gameplay on the competitive scene and the potential for similar bans in other regions remain subjects of discussion within the Super Smash Bros. community. While some argue that Hero's RNG introduces an unacceptable level of randomness, others believe that these random elements add strategic depth to the game without inherently compromising its competitive nature. The ban highlights the ongoing debate between prioritizing skill-based competition and embracing the unique characteristics and gameplay variations that different characters bring to the game.

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Hero's RNG delegitimises competition

The competitive gaming community in South Australia has banned the character Hero from Super Smash Bros. tournaments. Hero's moveset includes random number-generated (RNG) abilities, such as his down special, Command Selection, and his ability to get critical hits on smash attacks. These random elements have been deemed to delegitimise competition by putting too much emphasis on luck rather than player skill.

Hero's RNG-based design has been criticised as anti-competitive, with players arguing that tournaments should showcase skill and that the player who demonstrates more skill should win. The RNG nature of Hero's moveset has been said to de-emphasise player skill and introduce an element of luck that is not present in other characters to the same degree. Some players have argued that Hero's RNG is on a whole different level compared to other characters with RNG elements, such as Peach and Game & Watch, as his entire playstyle and strategy are built around RNG.

The ban has sparked debate within the Super Smash Bros. community, with some players arguing that it is premature to ban a character before seeing how they perform in high-level competitive matches. Others have pointed out that other characters with RNG elements have not been banned, and that some amount of randomness can contribute to a healthy competitive meta. However, supporters of the ban argue that Hero's RNG is fundamentally different and takes away from competitive skill, making him unsuitable for competitive play.

While the ban is currently limited to South Australia, there is a possibility that other regions may follow suit if Hero is deemed to have a negative impact on the competitive scene. The ban has been a controversial topic, with some players agreeing with the decision to remove RNG from competitive play, while others believe that Hero's random elements bring strategic depth and are not inherently anti-competitive. The discussion highlights the ongoing debate within the Super Smash Bros. community regarding the role of RNG and its impact on competitive gameplay.

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Hero's RNG is too strong

The Super Smash Bros. character Hero has been banned in South Australia due to the character's overreliance on random number generation (RNG) in competitive play. Hero's RNG-based moves, such as Command Selection and critical hits on smash attacks, introduce a high degree of randomness that some players argue delegitimizes competition by prioritising luck over skill.

While other characters in the game also have RNG elements, such as Game & Watch's one-shot 9 hammer and Peach's turnips/bomb, the concern with Hero is that RNG is central to their gameplay. Removing RNG from Hero would significantly alter the character's playstyle and weaken them, which is not the case for other characters. This overreliance on RNG is seen as detracting from competitive skill and providing an unfair advantage to players using Hero.

However, not everyone agrees with the ban. Some argue that it is premature, as Hero is a recently added character, and there hasn't been sufficient time to analyse their impact on competitive play. Others defend the inclusion of RNG elements, stating that they bring strategic depth to the game and that skill is still a significant factor in matches involving Hero.

The ban has sparked discussions within the Super Smash Bros. community, with some calling for further testing and data collection before making any decisions about Hero's viability in competitive play. It remains to be seen whether other regions will follow South Australia's lead in banning Hero from tournaments.

Frequently asked questions

Australia is banning Hero from Super Smash Bros. Ultimate tournaments because he is seen as "anti-competitive". Hero's design has a strong potential to de-emphasize player skill, which isn't fair for those who work hard to improve their abilities for competition.

Hero is seen as anti-competitive because of the random elements in his moves and abilities, which are dependent on random number generation (RNG). This introduces luck as a significant factor in matches, which some argue takes away from competitive skill.

Some players also feel that a character should be proven to be extremely dominant before considering banning them. Additionally, Hero's unique ability to get critical hits on his smash attacks, which can lead to early kills or shield breaks, may further contribute to the perception of him being overpowered.

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