Exploring Wildlands' Bolivian Setting: An In-Depth Look

where in bolivia does wildlands take place

Tom Clancy's Ghost Recon Wildlands is a video game set in Bolivia, a landlocked country in South America. The game features 11 ecosystems, including the swamplands of Caimanes, the snow-capped mountains of Inca Camina, and the burnt forests of La Cruz. While the game's Bolivia is fictional, Ubisoft, the game's developer, sent four teams to different parts of the country to research its landscapes. The game's narrative revolves around the fictional Santa Blanca Drug Cartel, which bombed the U.S. Embassy and was labelled a narco-terrorist organisation. The Bolivian government took issue with the game's portrayal of the country as a narco-state, threatening legal action against Ubisoft.

Characteristics Values
Country Bolivia
Region South America
Population 10 million
Main Language Spanish
Ethnic Groups Amerindians, Mestizos, Europeans, Asians, Africans
Capital Sucre
Other Cities La Paz, Coroico
Geographical Features Yungas Region, Laguna Colorada, Amazon Rainforest
Industries Agriculture, Forestry, Mining, Manufacturing
Natural Resources Silver, Lithium, Gas, Coca Leaves

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The game's Bolivia is a fictional amalgamation of the real country

The Bolivia depicted in Ghost Recon: Wildlands is a fictional version of the real country. While the game features stunning landscapes and a diverse range of ecosystems, the cities, towns, roads, and bridges are not accurate representations of their real-world counterparts. The game's map is a fictional amalgamation of Bolivia, with some real towns in the wrong places and others with fictional names.

To create this virtual Bolivia, Ubisoft sent four teams to different parts of the country to gather reference material. They captured thousands of photos, hours of video, and interviews, aiming to understand how the country fit together. This attention to detail extended to the placement of trees, bushes, and rocks, with the soil, altitude, steepness, and proximity to water all considered.

The game's narrative, which involves a powerful drug cartel taking control of the country, caused controversy with the Bolivian government. They sent a formal complaint to the French embassy, threatening legal action. Ubisoft defended Wildlands as a work of fiction, emphasising the magnificent landscapes and rich culture of Bolivia that inspired the game.

While Wildlands takes creative liberties, it captures the essence of rural Bolivia. The diverse environments, from the Andean mountains to the Amazonian forests, are a testament to the developers' dedication to recreating this unique part of the world, even if the specific locations are fictional.

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Ubisoft sent four teams to different parts of Bolivia to research the game

The game takes place in a fictional version of Bolivia, a landlocked country in South America known for its rugged landscape and ecological diversity. While the locations in the game are not real, they are inspired by certain areas of Bolivia, such as the salt flats, the heavily forested regions, and the Andean mountains. Ubisoft's attention to detail extended to the placement of trees, bushes, and rocks, with each element carefully positioned based on the unique characteristics of each biome.

The game features 11 ecosystems, 21 regions, and 26 bosses. Players can explore a variety of environments, including the burnt forests of La Cruz, the swamplands of Caimanes, and the snow-capped mountains of Inca Camina. The vast and diverse map encourages players to create their own strategies and improvise as they navigate through the wilderness and urban spaces.

One of the unique challenges Ubisoft faced was knitting together the diverse regions of Bolivia into a coherent game world. To accomplish this, the development team created tools based on geologists' understanding of erosion and used algorithms to generate terrain and vegetation that felt authentic to Bolivia.

Ubisoft's depiction of Bolivia in Ghost Recon Wildlands sparked controversy, with the Bolivian government sending a formal complaint to the French embassy. The complaint centred around the game's portrayal of Bolivia as a "narco-state" under the control of a drug cartel. Despite Ubisoft's insistence that the game is a work of fiction, the Bolivian government threatened legal action, arguing that the game unfairly represents the country.

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The game's Bolivia features 11 ecosystems

The games Bolivia features 11 ecosystems, showcasing the country's breathtaking ecological diversity and rugged landscape. This variety includes the burnt forests of La Cruz, the swamplands of Caimanes, and the snow-capped mountains of Inca Camina. Each ecosystem is carefully crafted, with attention to detail that extends down to the type of soil in each region.

To create this diverse virtual landscape, Ubisoft sent four teams to explore different parts of Bolivia, capturing thousands of images and hours of video footage. They travelled thousands of miles, from north to south and east to west, to gather reference material. This extensive research allowed them to design a fictional amalgamation of Bolivia, ensuring that players could recognize specific places or imagine themselves visiting them in person.

The 11 ecosystems in the game offer a range of environments, from arid mountain regions to lush forests and salt flats. Ubisoft's artists and designers paid close attention to the impact of waterflow and erosion on the terrain, creating a realistic and immersive experience for players.

The virtual Bolivia in the game also includes dangerous roads, such as the "Road of Death," mirroring the real-life North Yungas Road in Bolivia, which is notorious for its high number of motorist deaths.

While the game's Bolivia is a fictional representation, it captures the essence of the country's diverse landscapes and cultural intricacies, providing players with a unique and engaging gaming experience.

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The game's Bolivia is split into 21 regions

The video game Ghost Recon: Wildlands takes place in Bolivia, a country in South America. The game is set in the harsh wilderness for which the country is known. Bolivia in the game is split into 21 distinct regions, each with its own civilian population, industry, and way of life. These regions are filled with drug cartels, Unidad, and Kataris 26 Rebels, all fighting for a cause.

Each region has its own major towns and hamlets, arterial roads, and waterways. The game features 11 unique biomes, each with different climates and animals. The biomes include the burnt forests of La Cruz, the swamplands of Caimanes, and the snow-capped mountains of Inca Camina.

The regions of Bolivia depicted in the game are completely fictional, even though some of them have real historical features and hotspots. The game features 26 bosses, who can be found within these 21 regions.

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The game's Bolivia is influenced by the country's real-life rugged landscape and ecological diversity

The video game Tom Clancy's Ghost Recon Wildlands takes place in Bolivia, a landlocked country in South America known for its rugged landscape and breathtaking ecological diversity. The game is set in the harsh wilderness the country is known for.

To create the game, Ubisoft sent four teams to different parts of Bolivia to research the landscape. The teams travelled thousands of miles to capture reference material. They took thousands of pictures, hours of video, and conducted interviews. The end result was a series of videos used to set the tone for each location, and a kind of scrapbook.

The game features 11 ecosystems, including the swamplands of Caimanes, the burnt forests of La Cruz, and the snow-capped mountains of Inca Camina. The diversity of Bolivia's regions is unique, with some ecosystems existing only in close proximity to the Andes Mountains.

Ubisoft's Bolivia is a fictional amalgamation of the country, with 21 regions and 11 ecosystems. The game features the Laguna Colorada, or the Red Lagoon, a shallow salt lake located in the high plains of southwest Bolivia. It also includes the "Road of Death", a single-lane 40-mile road carved into the side of a cliff, which is one of the only roads between La Paz and Coroico.

The game's map is huge, with over 800 kilometres of roads and 150 kilometres of railways. The landscape is lush and varied, with five million trees and two million bushes and rocks. The placement of vegetation was influenced by soil type, altitude, steepness, and proximity to water.

While the game's Bolivia is fictional, it captures the country's magnificent landscapes and rich culture. It provides players with an immersive experience of exploring the diverse and open landscapes of this South American country.

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Frequently asked questions

The Bolivia in Wildlands is fictional, but it is inspired by real locations in Bolivia. Ubisoft sent four teams to different parts of the country to research it. The Red Lagoon is the closest real location to one in the game.

The areas where coca leaves are grown (Los Yungas and El Chapare), the salt flats, the heavily forested part of the country (which is called the Orient and where the Amazon ends), the Andean side with its mountains and zig-zagging roads, and small towns all over the country.

Most of the population (70%) of Bolivia actually live in cities, which are not represented in the game. Also, almost all the Spanish-speaking characters speak with a Mexican accent and use Mexican slang, not a Bolivian one.

The Bolivian government sent a formal complaint to the French embassy about Wildlands. In the complaint, Interior Minister Carlos Romero said that the game unfairly portrays the country under the control of a drug cartel. Bolivia's then-president Evo Morales was particularly upset that the game referred to Bolivia as a "narco-state".

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