
The Austrian people represent a civilization in Civilization V: Gods & Kings, and they were slated to appear in Civilization III: Conquests, but were cut from the game before its release due to a hardcoded limit of 31 playable civilizations. To add Austria to Civ 3, you must replace an existing civ's files with Austria's, which can be found in the various artwork folders. This can be done using the editor (Civ3ConquestsEdit.exe), where you can also change the leader, traits, and units of the civilization.
What You'll Learn
Austria's inclusion as a playable civilisation
Austria, located in lower Central Europe north of the Balkans, was slated to appear in Civilization III: Conquests but was cut from the game before its release. Led by Charles V, the Austrian civilisation has all the files and animations necessary to be playable. However, due to a hardcoded limit of 31 playable civilisations, Austria is 32, and therefore another civilisation must be replaced with Austria to play as them.
To make Austria playable, open the editor (Civ3ConquestsEdit.exe) and go to the Civilizations Tab. Click on Sumeria from the dropdown menu of civs, hit Rename and type in Austria. You can then fill in the settings, choosing traits such as Militaristic and Industrious, or select others. The techs are not bound to the traits, so you can also select the Free Techs on the right.
Next, set the fav gov, title, name, adjective, and build often flags as desired. For the Build Often flags, do not have more than four flags. These flags make the civ more unique between each AI and dictate their city-building behaviour. You should replace the cities, military leaders, and sci leaders, but you can leave what is there if you wish. Just ensure that you have it in the same layout as the default, and do not leave extra spaces, or the game may crash.
Finally, go to the Units Tab and remove Enkidus by clicking it while holding CTRL. Hit Add Unit, name Hussar, and give it the stats you want. You can also add the Grenzer unit by changing the Musketman to Arquebusier and using the Napoleonic Musketman as a Musketman.
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Editing the game to replace an existing civ with Austria
To add Austria to Civilization III, you must replace an existing civilization due to a hardcoded limit of 31 playable civs. The recommended civilization to replace is Sumeria, as there are many similarities between the two civilizations.
To begin editing the game, you will need to use the Civilization III editor, which can be found at Civ3ConquestsEdit.exe. This editor will allow you to make changes to the game's scenarios, but not to saved games. Once you have opened the editor, follow these steps:
- Go to the Civilizations tab and open the dropdown menu of civs.
- Click on Sumeria, then hit Rename and type in Austria.
- Fill in the settings for Austria, including traits, leader, and units. You can refer to the Civilization Wiki for specific recommendations on unit abilities, resources, and other settings.
- Make sure to add the Hussar unit, which is already included in the pediaicons. You may also want to add the Grenzer unit, which can be made more historically accurate by changing the Musketman to Arquebusier and using the Napoleonic Musketman as a Musketman.
- Give Austria its free techs and remove the Enkidu unit if you chose to replace Sumeria.
- Adjust the diplomacy index to 32 instead of -1 to get the correct pedia description without cut and pasting.
- Save your changes, but be sure to back up your original game files first in case you need to revert to the vanilla version.
By following these steps, you should be able to successfully replace an existing civilization with Austria in Civilization III.
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Adding the Hussar unit
To add the Hussar unit when adding Austria to Civ 3, follow these steps:
Firstly, open the editor (Civ3ConquestsEdit.exe) and go to the Civilizations Tab. From the dropdown menu of civs, select Sumeria, then rename it to Austria. You can then fill in the settings, choosing traits such as Militaristic and Industrious, as intended, or selecting others.
Next, go to the Units Tab and find Enkidus at the bottom. Remove this unit as available for your civ by selecting it while holding CTRL. Now, add the Hussar unit by hitting 'Add Unit' and naming it Hussar. You can then give it the desired stats, with 3 or 4 movement being recommended. You can also set the unit's abilities, such as Start Golden Age, and its prerequisites, such as Military Tradition. Give it Saltpeter and Horses as required resources, and set it as available for your civ.
Additionally, you can tick Special Actions such as Load, Airlift, Pillage, Upgrade Unit, and Capture. The Hussar unit should also have Zone of Control, like default cavalry. The default Cavalry unit should be set as not available for Austria.
The Hussar unit is already included in the pediaicons, but you will need to add it to your custom BIQ. You can change the diplomacy index to 32 instead of -1 to get the correct pedia description without copy-pasting.
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Modding the game for an Eastern European mix
Modding Civilization III (Civ 3) to include Austria as part of an Eastern European mix involves several steps, requiring changes to the game's files and the addition of new units, improvements, and technologies. Here is a guide on how to achieve this:
Adding Austria to Civ 3:
Firstly, it is important to note that Civilization III has a hardcoded limit of 31 playable civilizations, and Austria was cut from the game before its release. To include Austria, you must replace another civilization, with Sumeria being a popular choice due to the similarities in region and traits. Begin by opening the editor (Civ3ConquestsEdit.exe) and navigating to the Civilizations tab. From the dropdown menu, select Sumeria, click Rename, and type in Austria.
Modding for an Eastern European Mix:
To represent an Eastern European mix, you can incorporate various cultural and historical elements from the region, such as Dacian, Germanic, Romance, Slavic, and Magyar influences. This can be done by creating new units, improvements, and technologies unique to these cultures. For example, you can add the Hussar unit, which represents the Hungarian light cavalry adopted by the Austrian army, and the Grenzer unit, based on the Napoleonic Musketman.
Additionally, you can modify the traits, technologies, and diplomacy of the Austrian civilization to align with the Eastern European theme. This includes traits like Militaristic and Industrious, which are the traits originally intended for Austria in the game files. You can also add or modify technologies to reflect the historical advancements of the region.
To further enhance the Eastern European mix, consider including other civilizations from the region, such as the Cherokee and Ethiopians, as mentioned by a user who has successfully added them to their game. This will provide a broader representation of the diverse cultures and histories of Eastern Europe.
Technical Considerations:
Modding Civ 3 requires some proficiency with graphics editing software and an understanding of the game's file structure. It is recommended to backup your current game files before making any changes to avoid potential issues. Additionally, pay close attention to the steps outlined in the tutorials provided by the Civ fan community, as they cover important details to prevent game crashes and other technical issues.
By following these steps and drawing inspiration from the rich history and diversity of Eastern Europe, you can create a unique and immersive gaming experience that represents the region within the Civ 3 world.
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The steps to add Austria to the editor
To add Austria to the editor in Civilization III, follow these steps:
- Open the editor (Civ3ConquestsEdit.exe) and go to the Civilizations tab.
- From the dropdown menu of civilizations, select Sumeria.
- Click "Rename" and type in "Austria".
- Fill in the settings according to your preferences. You can choose to give Austria the traits that were intended, which are Militaristic and Industrious, or you can select different traits.
- To get the intended traits, go to Conquests root, then Text, then pediaicons.txt.
- On the right, you will see "Free Techs". The techs are not bound to the traits, so you can select the desired technologies for Austria.
- Add the Hussar unit, which is already in the pediaicons. You can also give Austria the Grenzer unit by using the Napoleonic Musketman as a Musketman.
- Set the default Cavalry as not available for Austria.
- Give Austria its required resources, such as Saltpeter and Horses, and set the desired stats for attack and defense.
- Set the Prerequisite as Military Tradition and the Shield cost as 80 or your desired amount.
- In Special Actions, tick Load, Airlift, Pillage, Upgrade Unit, and Capture.
- Review the Civilopedia Entry and make any necessary adjustments.
By following these steps, you can add Austria to the editor in Civilization III, customizing its traits, technologies, and units to suit your preferences.
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Frequently asked questions
To add Austria to Civ 3, you must first replace an existing civ's files with Austria's. The recommended civilization to replace is Sumeria, as very little is known about the Sumerians. You can then add the units of Hussar and Grenzer to the game.
Open the editor (Civ3ConquestsEdit.exe) and go to the Civilizations tab. Open the dropdown menu of civs, click on Sumeria, hit rename, and type in Austria. You can then fill in the settings, such as traits, which can be found in the Conquests root, then Text, then pediaicons.txt.
You can give Austria the necessary resources, such as Saltpeter and Horses. Set it as available for your civ and set the desired shield cost. In Special Actions, tick Load, Airlift, Pillage, Upgrade Unit, and Capture.
There is a King unit for Charles. To add this to your game, go to the Units Tab and hit "add" again.
This is a matter of personal preference. Some players have stated that Austria might be a good choice for representing the Eastern European mix (Dacian, Germanic, Romance, Slavic, Magyar, etc.) on a world map in a modded Epic game.